The Backgammon game is a true classic board game that never gets old, but gets better with an online Backgammon live version that allows you to play. double v — the backgammon rule of doubling cube. he loses only the value showing on the doubling cube (one point, if there have been no doubles). Even today the world follows the "Crawford Rule", so named after John from an analytic point of view" by another double winner of World Championships, Bill.
Bubbles Chouette RegelnHamilton, Robert, Backgammon, Rules of the Game, Photo vorhanden. Goren Wiggins, Norm, Boards, Blots and Double Shots, Photo vorhanden. Züri Liga Analyse fairy-devil.com Adobe Acrobat "Good etiquette makes for good backgammon and good fun. Tournament-Rules-EUBGF-FebGER(3).pdf. A double or redouble may be offered only when it is the player's turn to play and before he has thrown the dice. He shall be deemed to have thrown the dice even if he rolls cocked dice. A double may be accepted or declined.
Backgammon Rules Doubles The board and starting positions VideoBackgammon Analysis: 09 (Jacoby Rule)
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At the beginning of the game, the doubling cube is placed halfway between the players, either on the bar or at the side of the board, with the number 64 face up.
The 64 means that the stakes have not been doubled yet. That is, either player can make the first double.
At any point during the game, a player who thinks he has a sufficient advantage may double the stakes.
He can do this only at the beginning of his turn, before he has rolled the dice. When a double is offered, the opponent may refuse the double , in which case he resigns the game and forfeits the current stakes.
The current stakes is the value of the cube before the double is offered, in this case one point. He places the cube on his side of the board with the number 2 face up.
The number 2 represents the fact that the stakes are now doubled. The position of the cube means that player now owns the doubling cube and only he may make the next double.
If the game later turns around and the player who owns the cube feels he now has an advantage, he may redouble the stakes to 4. His opponent may refuse and give up the current stakes now two units or he may accept and continue play at quadruple the initial stakes.
There is no limit to the number of doubles and redoubles in a single game, except that no player may double twice in a row. At the end of the game, the loser pays the winner the value of the doubling cube in whatever units they have agreed to play for.
For example, if playing for one dollar a point and the doubling cube shows 4, then the loser pays the winner four dollars.
In the case of a gammon or backgammon , this amount is doubled or tripled. Yes, you can double at the start of any turn. Some people play that if the two players roll the same number on the first roll of the game, then the doubling cube is automatically turned to 2.
The cube stays in the middle but now the first voluntary double of the game will be offered at 4. If the players roll the same number again, then the cube is turned up another notch, though players often agree to limit the number of automatic doubles to one per game.
Introduction Q: What is match play? When backgammon tournaments are held to determine an overall winner, the usual style of competition is match play.
Competitors are paired off, and each pair plays a series of games to decide which player progresses to the next round of the tournament.
This series of games is called a match. Match play is also popular on backgammon play sites. Matches are played to a specified number of points.
The first player to accumulate the required points wins the match. Points are awarded in the usual manner: 1 for a single game , 2 for a gammon , and 3 for a backgammon.
The doubling cube is used, so the winner of each game receives the value of the game multiplied by the final value of the cube. Automatic doubles , beavers , and the Jacoby rule are not used in match play.
Q: What is the Crawford rule? This one game without doubling is called the Crawford game. Either player can propose doubling any time during the game.
A player seeing his advantage proposes just before he rolls the dice, turning the cube to 2. The other player accepts or concedes the game, in which case the first wins the stakes agreed upon before the proposal.
An opponent may accept if he believes in his own chance to win the game. He pulls the offered cube to his side of the bar and they play for twice the original stakes.
The player with the higher roll goes first; if there is a tie, the players roll again. The result of this roll is also used by the first player to make the first move of the game, though some players prefer to have the first player roll his or her dice for the first roll.
On each turn, you first roll both dice. After rolling the dice, you move one or more checkers if a legal move is available.
The number rolled on each die determines how many points you can move. Each die constitutes a separate move. For example, if you roll a four and a one, you can move one checker four spaces to an open point and a different checker one space to an open point, or you can move one checker five spaces to an open point.
In Diagram, you throw You have a possible 5 and a possible 3, but not both. You would rather play the 3, making Black's eight point, but the rules require you to play the higher number, the 5, so you have to leave two blots.
There are several methods of scoring in backgammon, we only use the traditional one. If you get all your men off the board before your opponent, you win a single game and score one point.
If you 'gammon' your opponent by getting all your men off the board before he has removed a single man you win a double game and score 2 points.
If you 'backgammon' your opponent, by getting all your men off the board whilst he still has a man on the bar, or in your home board, you win a triple game and score 3 points.
The purpose of the double and triple game is to allow the winner to earn a suitable reward for a decisive victory. The doubling cube brings to backgammon extra excitement, tension and skill.
Each face of the cube bears a number to record the progressive doubles and re-doubles, starting with 2 and goes on 4, 8, 16, 32 and At the start of the game the doubling cube is placed in the centre of the bar, mid-way between the two players with the face turned to This indicates that the cube is zero, and that neither player has possession of it.
At any point during the game, a player who thinks he is in a winning position, may, when it is his turn to play, and before he casts his dice, double the stakes by turning the cube to 2, and pushing it towards his opponent's side of the board.
His opponent has the choice of accepting in which case the game continues at double the original stake or refusing. If he declines a double the game is over, and he must pay over one unit of stake.
The player who accepts the double draws the cube to his side of the board, and now 'owns' the cube. He now has the right to re-double his opponent at any point during the rest of the game, but the original doubler cannot re-double.
If fortune favours him he can exercise his option to re-double his opponent, who will in turn be faced with the choice of refusing and paying up 2 units of stake, or accepting and playing for 4 units of stake.
If he accepts he will then 'own' the cube, and only he can re-double the stake to 8, if he judges the situation to be in his favour. When a player is on the bar, facing a closed board so that he cannot make a move, he still has the right to double his opponent should he wish to do so.
If the cube is at 2, and you win, you collect 2 units of the starting stake. If you win by a gammon or double game the loser must pay twice the amount on the cube, i.
If you bear all your men off the board before your Opponent has borne any of his off you win a 'gammon', i. That means that whatever the stake has become as a result of automatic doubles and of doubles having been offered and accepted, you win twice the amount.
If, for example, the original stake was 1 but you have doubled Black to 2 and he has re-doubled you to 4, the stake has become 4.
If one of you wins a gammon he wins 8. The rules of backgammon also provide for triple games, although players often agree not to play them, as they severely penalize the playing of 'back games'.
When triple games are being played, a player wins three times the stake if he bears off all his men while his Opponent has borne off none of his men and still has a man either on the bar or in the winner's home board.
Experience in tournament play shows that most triple games occur when the player who is behind is trying to bring off the 'coup classique'.
Before playing backgammon you must settle with your opponent the question of automatic doubles. They take several different forms, the two most common ones being:.
With all automatic doubles no one gains possession of the cube which remains in the middle of the board. If you are an inexperienced player and you are playing for money you would be well advised not to agree to automatic doubles, as it can cause sudden and enormous escalation of the stakes.
It is far safer to play for a higher starting stake than to agree to open-ended automatic doubles. There are other forms of automatic doubles, and re-doubles not discussed here, so take care to establish the position clearly before you start to play.
The doubling cube, also called a doubling block, is a square die larger than the dice rolled in the game. Meaning, if moving a single checker for both die, the checker must be moved in two separate moves for each of the numbers on the die, and may not even temporarily stop on a blocked point.
If a player rolls doubles, they are able to move the number on the dice 4 times. Again, a single checker may be moved all 4 times, but it may not at any time rest on a blocked point.
Moving is maybe the most complex part of the rules of backgammon, so we made this video to help understand how this works:. A single checker resting on a point is known as a blot.
When an opponent rolls the correct number on the dice to land on a blot they may perform what is called a hit.
When a checker is hit it is removed from the board and placed on the bar. When the player completes their move, the opponents first move must be to move the hit checker s back into play by rolling the dice and placing the checker starting the count from the 24 point.
Like this:. A player does not have to hit open blots, but it is certainly an important part of the strategy of the game, and can be a major setback for your opponent.
Especially if they are hit in their home board and are forced to move the checker all the way around the board again. Checkers are entered by moving them to an open point corresponding to one of the numbers on the rolled dice.
If a player is not able to make the checker from the bar to the board because the points are blocked, they forfeit their turn.
Players with checkers on the bar may not make any other moves on the board until all of their bar checkers have been entered on the board.
Once a player has successfully moved all of their checkers to their home board they may begin bearing off the checkers to win the game. The player may bear off checkers on points matching the roll of the dice.
The player may also bear off checkers on points lower than the face of the dice as long as there are not checkers left on higher points.
On a side note, if the bearing off player has a blot hit by their opponent, the bearing off process is delayed until the hit checker is moved back into play, around the board, and back into the players home board.
I have been practicing with the doubling cube in mind. I think of real backgammon players who have won and lost fortunes like Omar Sharif the famous and great Egyptian actor.
I will endeavor to win more fortunes than lose. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.
Facebook Twitter.The idea behind the rule is that without restrictions on doubling, the player who is behind in the match would double at his first opportunity every game. The score is the accumulation of points a player has won in a series of games. There are many variants to standard backgammon rules, some only followed in certain geographic regions, others add new tactical Schach App Online Gegen Freund. For example, if you roll abut you can't find an open point when moving any checker either 5 or 6 times, then you lose your turn. Play the numbers on Brave Frontier Julia dice twice if you roll doubles. Position is a very Ravensburger Quips part of the game, and there is a big emphasis on priming, and less on attacking. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. Customs vary as Bedeutung Zahl 8 the rights of the team. Bahasa Indonesia: Bermain Backgammon. This article has 17 testimonials from our readers, earning it our reader-approved status. Acey Deucey begins with all checkers off the board entirely. You can only move your checker onto the 6th or the 2nd point to reenter. Log in Facebook. A player who accepts a double becomes the owner of the cube Schach App Online Gegen Freund only he may make the next double. It is used to double the stakes for which Backgammon Rules Doubles play. Backgammon mit den Champions 1Bill Robertie - Mike Senkiewicz, Better Backgammon Nach dem Eröffnungswurf würfeln beide Spieler abwechselnd mit je zwei Würfeln.